Contents.HUNK split The only reason why I created these lists in the first place is because most of these articles weren't real encyclopedic articles, but plot summaries centering around one character or fictional biographies written from an in-universe perspective. From a real world perspective, there's not much you can say about the characters without reiterating the plots of the game and the Resident Evil 4 characters demostrate that (the Ramon Salazar and Bitores Mendez articles were pretty pathetic to be honest).I don't know why someone persists on splitting HUNK from this list. There's not much you can say about him from a real world perspective, other than he appeared as a hidden character in two games. 01:06, 8 January 2007 (UTC)Still Johnny, you should have taken it to the HUNK talk page and discussed with the other editors before deleting an entire article and linking it elsewhere just because you yourself believe it to be better; it's just good etiquette, and I know other people have complained about this to you in the past. I tend to agree with the others that it would be better for separate articles - I can see no good reasons to link an article to an overly long character list article. Remember, wiki isn't a paper encyclopaedia.
Turning a very small article on one character into a huge article list of various character's doesn't seem any better to me. 16:27, 8 January 2007 (UTC) True. Wikipedia isn't a paper encyclopedia. But it isn't a video game fansite either. Most of these stand-alone articles tend turn out to be very short as you said. Because of this, most writers tend to rely over an in-universe perspective, writing fictional biographies and basically just reiterating the plot while centering on one character. If you look at the Sherry Birkin article before the merge, most of it was just about William Birkin and how he caused the viral outbreak in Raccoon City.We're not really missing much about HUNK here.
He appeared in RE2 as a hidden character, had his background fleshed out in later games and then appeared again in RE4 in a non-plot minigame. I don't even think his face or codename are that big of a deal. His face is shown in RE3 as it wasn't a big deal (if people wanted to see his face badly, just play RE3) and the fact that his codename is spelled in all caps doesn't neccesarily mean his name is an acronym (it's not uncommon for codenames to be spelled in all caps and either way, it's baseless speculation). 03:06, 9 January 2007 (UTC) You still haven't given an reasons that justify the un-discussed move. Regardless of how short he original article is, I see no justification that the short article should be implemented into a huge, long article - it's false logic. 13:06, 9 January 2007 (UTC) One word. There's not much you can say about HUNK from a real world POV.
Sure, he had some background revealed in later games, but his only notable role was in a plot-related minigame RE2. Likewise for William Birkin (although, he did reappear in Zero). Better to have them on a list of character. I don't see how this list is huge (it's relative small compared to fictional characters list).
22:41, 9 January 2007 (UTC) Again, you still aren't providing an answer. I'm not questioning the validity of the articles contained on this list, it's why they should be in a huge list and not separate. You still haven't given a reason as to why you (singularly) felt they shouldn't be separate and lumped them together. 23:57, 9 January 2007 (UTC) I thought I made it clear when I cited the previous examples. It's easier to manage a single list of characters than to maintain six or seven seperate articles. It reduces the need to reiterate the game's plot for each article and also reduces the need for game or plot cruft. It's also easier to detect vandalism and needless speculation this way.
From a real world perspective, there's not much you can say about the characters without reiterating the plots of the game and the Resident Evil 4 characters demostrate that (the Ramon Salazar and Bitores Mendez articles were pretty pathetic to be honest). I don't know why someone persists on splitting HUNK from this list. Jul 11, 2018 For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled 'Was Hunk ever unmasked?'
03:32, 10 January 2007 (UTC) True, true. 19:36, 11 January 2007 (UTC) You say people who want to see HUNK's face should play RE3. Maybe it'd be easy for you to beat RE3 3 times in a row, but I'd find it a bit difficult and cumbersome when it could be as easily available on Wikipedia. Also, HUNK is not only in RE2- If it was a overall RE list, and the picture was there, I'd accept the list. However, as it stands, I must disagree with you.
04:05, 16 January 2007 (UTC) Not sure how this was related to the conversation at hand, but posting HUNK's face on Wikipedia would be a huge, HUGE spoiler to the rest of us. If you really need to see HUNK's face, there is always. 17:23, 20 January 2008 (UTC)True. HUNK did appear in a total of three games, but his only notable role is still in RE2. In RE4, he was merely a bonus character in a non-plot minigame and I don't count his appearance in the Outbreak games since he was only accessible through game modifying cheat devices (which I think constitute copyrights infringement).
Marvin has appeared in a total of three RE games (RE2, RE3 and Outbreak 2), but his primary role is still in RE2.As for HUNK'a face. I don't think it's revelant enough from a real-world perspective (especially since the character is seen more and seems more like trivia. Likewise, anyway who wants to see the Resident Evil 3 epilogues could get them from any fansite like vgmuseum. 07:00, 16 January 2007 (UTC)I think HUNK needs his own page. I came on here looking up info about him and all I found was this article and it wasn't enough. I mean, the guy has 3 different action figures that I know of, that's more then Wesker I think.
Why not just give him his own page? There is alot of info about him and I feel it needs to be on wikipeida. 16:33, 28 February 2007 (UTC)HUNK has a fair amount of information in the Resident Evil Archives book, and this article pretty much covers it. I do think he should be shown unmasked here as well though, it makes it easier for people.
What's the relevance to Killzone? There are a lot of similarities between LOTS of soldiers and the HUNK design.
Who cares?HUNK should recieve his own page for the same reason that Leon has his. Although there isn't as much info regarding HUNK as Leon, that doesn't detract from the fact that he is a character in the RE universe. Likewise, the other characters on the list are worthy of their own articles as well.
I'm sure if someone put as much effort into an article regarding someone like Chris Redfeild or Jill Valentine, that a HUNK article would be possible. Also pistures of him in his masked and unmasked states would be useful.HUNK should have his own page separate from my main argument, look the whole talk page is about him. Also it's the fact that he is a 'playable character'that separates him from marvin. Also you can count the fact that he is essentialy to resident evil what chameleon is to Mortal combat but. He has a story line and background info. Also look at all of the other separate RE character pages all they are is one gigantic filler with nothing telling of relationships with other characters or their personality.
15:19, 11 January 2008 (UTC)HUNK can easily have his own page. With, there is a LOT of information on all the characters from the first four RE games in the 'Archives' section, and HUNK has some additional stuff there, too. There are also rumors that expects HUNK to have a more important role in somehow, so we'll soon see what kind of information we can get on HUNK.Hunk in RE: Umbrella Chronicles I removed the part about Hunk being in Resident Evil Umbrella Chronicles for the Wii, since there has been no reliable or official information regarding this.
18:30, 11 June 2007 (UTC)Just to inform, a render of him was released a few weeks ago in Capcom's Press site. 17:29, 28 October 2007 (UTC) HUNK is playable in Umbrella Chronicles. His is one of the last unlockable missions and is essentially a recap of his mission in RE2.
I did not notice any new content with HUNK, aside from the ending where he takes off his helmet. The camera goes to first-person mode in the cutscene, and the helmet comes off. HUNK looks down at the vial containing the virus sample, and you can see his reflection in the glass. 17:10, 20 January 2008 (UTC) HUNK vs. Hunk I've always seen 'HUNK' spelled in all capital letters when referring to him. Though it was only 3 times: During and at the end of the Fourth Survivor, his signature on his report found in Code Veronica, and in The Mercenaries in Resident Evil 4. Yet, in the article here his name is never once spelled in all capital letters.
Was there some discussion on the matter that I'm not privy to? 10:32, 30 October 2007 (UTC)Central discussion for RE article splits There is currently a discussion at regarding the status of individual character articles and a proliferation of articles dealing with RE fiction. Please join in if you are interested. 00:05, 17 May 2008 (UTC)Edit warring and full protection Frankly, I'm very disappointed that this edit war has been going on for two weeks and not one editor on either side has attempted to discuss the problem here. Due to the continued edit warring, I've fully protected the page. Please discuss the problem on this page.
A couple of you have already violated more than once, so be warned that edit warring after protection is removed may well result in blocks. 21:58, 24 February 2009 (UTC)Here's the, accused of being a questionable source by one editor. Seems a reliable source to me, so would like to discuss here. Note that this content is currently in the article. 08:24, 25 February 2009 (UTC)The fact that the 1up piece is based on a source which (for reasons unknown) was whipped off the web makes me a little uneasy.
I don't have a problem with 1up, rather a problem with a source from half a year ago which has vanished without trace and the issue has been ignored since then. To me that means either it was wrong or it contained data which Capcom did not want public at that time.
Considering we're a few weeks away from it being settled once and for all anyway, could it not be removed till then? These pre-release articles are always a pain in the arse.
16:14, 25 February 2009 (UTC)- New interview with producer of RE5, he says Sherry being in the game is just a rumor. 19:53, 27 February 2009 (UTC) To-Fu Ok, it's scenario is the same as Hunk's, but he(?) is another character hidden in the game, and should be mentioned. This soldier is a block of tofu (alga-gel), and he only differs in the graphic and the opening-screen from the soldier, Hunk - and that it is a harder version of Hunk, as it has more limited resources and only a kinfe as weapon. —Preceding comment added by 14:01, 11 June 2009 (UTC).
Reliving familiar frights can often make for a less-than-exciting horror experience. But with the remake of, Capcom shows respect for the original while also going to great lengths to give the macabre atmosphere and tense gameplay a noticeable upgrade. In doing so, this revamp of the classic survival horror game shows that the series can still offer a terrifying experience like no other.You once again play as either Leon Kennedy or Claire Redfield. A viral outbreak has unleashed hordes of zombies and other grotesque monsters upon Raccoon City, leading to a series of dangerous and nightmare-inducing encounters for the two characters. While both protagonists' storylines have similar plots and take place in the same locations, there are different supporting characters and unique challenges in each that set the two playthroughs apart.In traditional Resident Evil fashion, you're tasked with surviving through the night and overcoming the nightmarish creatures and devious puzzles found throughout the infested streets of the city, the tight, dimly lit halls of the Police Station, and in the subterranean passages below. RE2 is a great mix of the understated survivalist approach from the original games and the tactile, reflex-oriented gameplay from more recent entries. It's very much a game about escalation; as your resources dwindle and the monsters become fearsome and more elaborate, the pressure is always mounting as the story progresses, and each moment feels just a bit more desperate than the last.
Even the smallest of victories can feel like major wins in RE2, and you'll often find yourself onto the next struggle before you know it.While those who played the original game will enter with an idea of what's to come, the remake does a lot to refresh certain encounters and locations. Though many locales and their layouts are similar-save for the addition of a brand-new area and a new monster to deal with-the events therein are new. Jump scares don't trigger when you expect them to, or a room that once spelled certain doom in your head is now a safe haven-but then the question arises: if this room is safe, which room is the real dangerous one?Early Resident Evil games have a reputation for being melodramatic, often unintentionally, but the RE2 remake a more serious tone that makes for a more evocative story.
While there is still the undercurrent of the hokey tone from the classics, with the characters cutting the tension with humor when appropriate, the remake's narrative is far more convincing, propped up by some impressive writing and strong performances that help convey urgency and despair. This is especially evident during the more quiet moments, when the protagonists will try to psych themselves up for what's to come. Even minor characters are given additional substance in the remake, with poignant moments given to the doomed police lieutenant Marvin Branagh and gun shop owner Robert Kendo.Both Claire and Leon have two different versions of the campaign, and after finishing the first run for one, you'll be prompted to start a follow-up with the other. Called Second Scenarios, they allow you to see the larger story from a different perspective. Both scenarios are totally isolated from another, and choices therein won't impact the other, but what makes these second runs worthwhile are the different encounters and sub-plots that don't occur in the first. It's a very interesting way to experience the narrative, and with four versions of the campaigns between the two leads-with the first two averaging 12-15 hours-you constantly uncover new details and events that weren't present in the previous playthroughs. Resident Evil 2's more serious tone is further enhanced by the renewed, fantastically atmospheric presentation, which gives familiar details from the classic game more of a pronounced look and feel.
Moving away from the static camera angles of the original, everything has been redesigned with over-the-shoulder gameplay in mind, giving more of a palpable and invasive sense of dread when exploring. This is heightened even more by the impeccable audio and visual design of the game, creating an eerie, isolating vibe throughout.
In a number of cases, you'll only have the illumination of your flashlight as you walk the dark hallways of the bloody and ruined police station, with the ambient rain and distant monster sounds ramping up the tension. You rarely feel safe in RE2, even when you actually are.The remake's impressive level of detail is consistently noticeable, but especially so during gorey moments. These gruesome encounters channel the same macabre and staccato approach from the classics, but are now honed through the visual luster of modern rendering and animation. As the zombies are the one constant threat throughout, you quickly become accustomed to seeing flesh chip away as you fire off pistol shots, along with watching the undead torn in half by well-placed shotgun blasts. Though RE2 easily proves to be the goriest game of the series, it never comes off as excessive, and the grizzly details all serve to highlight the grim circumstances of the desperate situation.Resident Evil 2's more serious tone is further enhanced by the renewed, fantastically atmospheric presentation.At the beginning, your meager selection of weapons doesn't seem like a match for the game's most intimidating horrors, but there are means available that can give you the upper hand in a lopsided fight. In addition to dismembering enemies with well-aimed shots hindering zombies' speed and offense, you can barricade certain windows to block ravenous undead from entering from outside.
While many of these options are simply a temporary solution to a long-term problem, which can make it seem like they're not all that worth taking advantage of, they are helpful in a pinch.While you will no doubt settle into tactics that work well, RE2 throws in some fresh challenges. In one of the game's more tense encounters, you cross paths with the Tyrant, a hulking presence whose footsteps echo throughout the environment. Though it was a serious foe shown in small doses in the original, this imposing force of nature is now more of a persistent threat that actively stalks you during key periods in the story. Simply ducking into another room isn't enough, as it'll quickly follow you in to keep the chase going-similar to the RE3's Nemesis in that regard.
If you manage to create enough distance and it loses line of sight, it'll disengage, but will remain lurking throughout the halls. With this dynamic, the Tyrant also makes the common foes you've gotten a handle of become genuine threats once again. As you find yourself trying to stay focused on the stalking figure, it's all too easy to round a corner and run into a group of zombies.Though the Tyrant offers a nerve-wracking surprise during some of these key moments, which makes the feeling of getting the best of it all the more satisfying, there are other times when it can disrupt Resident Evil 2's pacing.
This is especially frustrating when you're simply trying to acquire an item or solve a puzzle in a room that the Tyrant and zombies frequent. What should be tense encounters can sometimes become annoying exercises in trying to lure it away, and in some cases it comes off like you're taking advantage of the Tyrant's rather limited AI to do just that. The Tyrant can overstay its welcome, but in most cases, its presence is a constant reminder of the looming threat throughout the game.While RE2 often keeps things serious, it's not all doom and gloom. In addition to occasional references that break the tension, there's also a suite of unlockable content available to the delight of RE fans, including the classic RE2 outfits for both Leon and Claire. After completing the campaign for both characters, you'll unlock a set of bonus modes starring fan-favorites Hunk and Tofu, the later of which is a sentient knife-wielding block of coagulated soy. Both of these extra modes take you on timed gauntlets battling through many intense encounters, with Tofu's mode being the most difficult scenario in the entire game.
They also allow for a chance to cut loose against hordes of monsters without the worry of the larger survival-horror mechanics during the main game.Resident Evil 2 is not only a stellar remake of the original, but it's also simply a strong horror game that delivers anxiety-inducing and grotesque situations, topping some of the series' finest entries. But above all, the remake is an impressive game for the fact that it goes all-in on the pure survival horror experience, confidently embracing its horrifying tone and rarely letting up until the story's conclusion. Though Resident Evil 2 has its roots firmly in the past, it reworks the familiar horrors into something that feels brand new and all its own. / Xbox One& PC& PlayStation 4 The Good Fantastic visuals that evoke a chilling and nerve-wracking atmosphere Strong survival horror gameplay that creates an immense feeling of urgency and dread Expanded story that takes the original material to exciting and surprising places A number of interesting, enjoyable collectibles and easter eggs that add a lot of charm Clever and challenging bonus modes that are satisfying to take on and complete The Bad Occasional pacing issues that make certain sections frustrating.