The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment.It was released for the PlayStation 3 worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. PlayStation 3 - The Last of Us - The Infected - The #1 source for video game sounds on the internet! Wiki Sprites. The Infected/clicker-upstairs-02.wav. Previous Sound Next Sound. You must be logged in with an active forum account to post comments.
In The Last of Us, the Cordyceps virus has mutated and has chosen the human species as its new host. It is unknown how or where this outbreak originated but the result of this viral infection has caused society to come apart at the seams.Nearly all forms of communication have gone dark. Humans are scared to walk the streets in fear of the infected.
This is has brought a once vibrant society to its needs and drove has drove it into silence. Yet in this world, silence can be used as a weapon.Approaching The Terror of SilenceSilence, in its purest form, is terrifying. The lack of sound in any situation creates a feeling of paranoia that cannot be matched. Humans will do anything to “break the silence.” Whether its talking to yourself or singing a comforting tune, we search to infect sound into silence to create a feeling of safety.In The Last of Us, this feeling is fleeting at best as the silence will bring chills to your spine when you here the sounds of the infected coming towards you.
No matter how often you hear it, you will truly begin to fear the silence.Clicking. These are the sounds of the infected. These human hosts of the Cordyceps virus take silence to horrendous new heights. Whenever Joel and Ellie seem to be finding some comfort within their environment, a Clicker can be heard off in the distance, waiting to tear you apart.The only sound more terrifying is the sound of a Runner aggressively approaching you with murderous intent. Every time you enter a dark room or creep down a narrow corridor, the sounds of the infected will make your heart skip a beat and will force you to think twice before you make your next move.Fight or FlightThe fungus growing within the brains of the infected hosts is powerful and aggressive. It changes them forcing them to ignore their humanity, disregard their morality, and attack their own kind in hopes to feed and spread the disease to ensure its own survival.And the infected isn’t the only thing that you will have to battle.
Hunters are survivors focused on hurting, injuring, and killing other survivors for persona gain. Some Hunters even see other survivors as food. With the opposition constantly outnumbering Joel and Ellie, fighting is not always the best solution.As a survivor, fighting is unavoidable.
You carry your own life in your hands and it is up to you to fight to protect it. While Joel and Ellie are often forced into situations where they have to defend themselves, direct combat with both Hunters and the infected is optional. You can choose to approach every combat situation differently than the last. You can seek to shiv every member of the infected or you can choose the flight strategy.With ammo and supplies scarce, going in to a fight guns a blazing is not always an option. With the silence being so heavy within the environment, you can use this to your advantage when facing the infected and the Hunters.
The silence allows you to stick to the shadows and attempt to avoid certain situations.But just as the silence places a blanket over your movements, it can also create and alarm. Any sudden movement can alarm the infected or a Hunter to your presence. Fight or Flight is a choice everyone has to make. Will you fight them head on and risk being overpowered, or will you use stealth and risk an ambush?
Either way, you can use the silence to your advantage.The Beauty of SilenceThe silence in The Last of Us allows for some truly memorable moments. The silence creates a sense of peace and wonder that can only be appreciated by those who know what the world has become.In a culture that is dominated by mobile technology, we forget how important it is to pay attention to the world around us. With the overgrown vegetation throughout The Last of Us giving a home to various wildlife, the silence allows nature to heard and appreciated.Taking time within the game to appreciate the beauty of your surroundings will give you a new appreciation of the silence in the game. It will also allow you to take part in conversations with Ellie. Ellie is only 14 and has no idea what the world was like before the outbreak occurred. Her naivety and enthusiasm is refreshing and creates great moments of levity.While Ellie’s scripted moments are great, it is the moments of silence that speaks volumes.
Whether its jokes out of her joke book or humming the only song she knows, the silence allow you to become closer to Ellie and therefore care for her well being that much more.
. Erick Pangilinan. Nate WellsNeil DruckmannReleaseJune 14, 2013,Mode(s),The Last of Us is an developed by and published.
It was released for the worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage girl, across a United States.
The Last of Us is played from a. Players use firearms and, and can use to defend against hostile humans and creatures infected by a mutated strain of the fungus. In the mode, up to eight players engage in and competitive gameplay.began in 2009, soon after the release of Naughty Dog's previous game,. For the first time in the company's history, Naughty Dog split into two teams; while one team developed, the other half developed The Last of Us.
The relationship between Joel and Ellie became the central focus of the game, with all other elements developed around it. Actors and portrayed Joel and Ellie respectively through and, and assisted creative director with the development of the characters and story. The was composed and performed by.Following its announcement in December 2011, The Last of Us was widely anticipated. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visual and sound design, and depiction of female characters.
The Last of Us became one of the best-selling games on the PlayStation 3, as well as one of the. It sold over 1.3 million units in its first week. As of May 2019 it had sold 8,150,000 copies on the PS3 and 11,780,000 on the PS4 with its remastered version., including multiple awards from several gaming publications, critics, and game award ceremonies, making it one of the most awarded games in history, and is considered one of the.After the game's release, Naughty Dog released several additions.
Adds a single-player campaign following Ellie and her best friend Riley. An enhanced edition of the original game, was released for the in July 2014. A sequel, was announced in December 2016.
Contents.Gameplay The Last of Us is an game played from a. The player traverses across environments such as towns, buildings, forest and sewers to advance the story. The player can use firearms, and to defend against hostile humans and creatures infected by a mutated strain of the fungus. For most of the game, the player takes control of Joel, a man tasked with escorting a young girl, across the United States; Ellie and other companions are controlled by the.
The player also controls Ellie throughout the game's winter segment.In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies. The player can upgrade weapons at workbenches using collected items. Equipment such as health kits and can be found or crafted using collected items. Attributes such as the and crafting speed can be upgraded by collecting pills and medicinal plants.
Health can be recharged through the use of health kits. Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. 'Listen Mode' allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the dynamic, the player can crouch behind obstacles to gain a during combat. The game features periods without combat, often involving conversation between the characters. The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach higher areas.
Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.The game features an artificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance, and can take advantage of the player when they are distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.
Multiplayer The allows up to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both team, with the latter excluding the ability to; Interrogation features teams investigating the location of the enemy team's, and the first to capture such lockbox wins. In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve 'weeks', players have completed a journey and can re-select their Faction. Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can also be scavenged from enemies' bodies. Players are able to carry more equipment by earning points as their clan's supplies grow.
Players can connect the game to their account, which alters clan members' names and faces to match the players'. Players have the ability to customize their characters with hats, helmets, masks, and emblems. See also:In September 2013, an outbreak of a mutant Cordyceps fungus ravages the United States, transforming its human hosts into aggressive creatures known as the Infected.
In the suburbs of, Joel flees the chaos with his brother Tommy and daughter Sarah. As they flee, Sarah is shot by a soldier and dies in Joel's arms.
Twenty years later, civilization has been destroyed by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups.
Joel works as a smuggler with his partner Tess in the quarantine zone in the of. They hunt down Robert , a dealer, to recover a stolen weapons cache. Before Tess kills him, Robert reveals that he traded the cache with the Fireflies, a rebel militia opposing the quarantine zone authorities.The leader of the Fireflies, Marlene , promises to double their cache in return for smuggling a teenage girl, , to Fireflies hiding in the outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an encounter with a patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks ago and that her immunity may lead to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed.
Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the remaining Fireflies. With the help of Bill , a smuggler who owes Joel a favor, they acquire a working vehicle. Driving into, Joel and Ellie are ambushed by bandits and their car is wrecked.
They allied with two brothers, Henry (Brandon Scott) and Sam. After they escape the city, Sam is bitten by an infected but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and commits suicide out of grief.In the fall, Joel and Ellie finally find Tommy in, where he has assembled a fortified settlement near a hydroelectric dam with his wife Maria.
Joel decides to leave Ellie with Tommy, but after she confronts him about Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the University of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in.
Afterward, the two are attacked by bandits and Joel is severely wounded while escaping.During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him.
Hunting for food, Ellie encounters David and James , scavengers willing to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the university bandits were part of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her before they flee.In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning, before they are captured by a Firefly patrol.
In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. On the drive out of the city, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying.
On the outskirts of Tommy's settlement, Ellie reveals that and expresses her. At her insistence, Joel swears his story about the Fireflies is true. Cele mai noi melodi de muzica populara. Development. (left) and (right) led development as game director and creative director respectively.began in 2009, following the release of.
For the first time in the company's history, Naughty Dog split into two teams; while one team developed (2011), the other began work on The Last of Us. Director and creative director led the team responsible for developing The Last of Us.While at university, Druckmann had an idea to merge the gameplay of (2001) in a story set during a zombie apocalypse, like that of 's (1968), with a lead character similar to from (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story of The Last of Us. Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.A major motif of the game is that 'life goes on'; this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to 'reignite Ellie's lust for life', after her suffering following her encounter with David.
The Infected, a core concept of the game, were inspired by a segment of the nature documentary (2006), which featured the Cordyceps fungi. Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans, and the direct results of an outbreak of this infection. Argentinian musician composed and performed the score for The Last of Us.The relationship between Joel and Ellie was the central focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided and performances. Baker and Johnson contributed to the development of the characters; for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness, and Johnson convinced Druckmann that Ellie should be stronger and more defensive.
Ellie's physical appearance was also redesigned throughout development to make her look more similar to Johnson. The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist of The Last of Us, but the team found it difficult to believe her motives. The sexuality of the character Bill was originally left vague in the script, but later altered to further reflect his homosexuality.The Last of Us game designer Ricky Cambier cited the video games and as influences on the game design.
He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they 'wanted to take the character building and interaction' of Ico and 'blend it with the tension and action of Resident Evil 4.' The Last of Us features an composed primarily by, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer. Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence. This minimalist approach was also taken with the game's sound and art design. The sound of the Infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actress, who provided a sound that audio lead Phillip Kovats described as originating in the 'back of the throat'.
The art department took various pieces of work as inspiration, such as 's photographs following, which were used as a reference point when designing the flooded areas of Pittsburgh. The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development.
Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter. The game's opening credits were produced by Sony's.The team created new to satisfy their needs for the game. The artificial intelligence was created to coordinate with players; the addition of Ellie as artificial intelligence was a major contributor to the engine. The lighting engine was also re-created to incorporate, in which the sunlight seeps in through spaces and reflects off surfaces. The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis. The game's also underwent various iterations throughout development.The Last of Us was announced on December 10, 2011, at the, alongside its debut trailer and an official press release acknowledging some of the game's features. The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.
The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing. To promote sales, Naughty Dog collaborated with several retailers to provide of the game with extra content. Additional content (DLC) for the game was released following its launch.
The game's includes access to all DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us; the documentary was released online in February 2014. Two DLC packs were included with some of the game's special editions and were available upon release. The Sights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3, and two. The Survival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer. Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story. Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.adds a single-player campaign which serves as a prequel to the main storyline, featuring Ellie and her friend Riley.
It was released on February 14, 2014 as DLC and on May 12, 2015 as a. A third bundle was released on May 6, 2014, featuring five separate DLC: Grounded added a new difficulty to the main game and Left Behind; Reclaimed Territories Map Pack added new multiplayer maps; Professional Survival Skills Bundle and Situational Survival Skills Bundle added eight new multiplayer skills; and Survivalist Weapon Bundle added four new weapons. The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014. A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014. The Last of Us Remastered.
Main article:On April 9, 2014, Sony announced, an enhanced version of the game for the. It was released on July 29, 2014 in North America. Remastered features improved graphics and rendering upgrades, including increased, an upgraded combat mechanic, and higher.
Other enhancements include advanced audio options, an, and a Photo Mode. It includes the previously released downloadable content, including Left Behind and some multiplayer maps. The development team aimed to create a 'true' remaster, maintaining the 'core experience' and major story and gameplay elements. Reception Critical response ReceptionAggregate scoreAggregatorScore95/100Review scoresPublicationScore10/1010/1010/109.5/108/1010/1010/107.5/10The Last of Us received critical acclaim. Website calculated an score of 95 out of 100, indicating 'universal acclaim', based on 98 reviews. It is the fifth-highest rated PlayStation 3 game on Metacritic.
Reviewers praised the character development, story and, visual and sound design, and depiction of female and characters. The game is considered one of the most significant titles of the of video games, and has been included among the. Colin Moriarty of called The Last of Us 'a masterpiece' and 'PlayStation 3's best exclusive', and considered it 'the most riveting, emotionally resonant story-driven epic' of the console generation. Oli Welsh of wrote that it is 'a beacon of hope' for the survival horror genre; Andy Kelly of declared it 'Naughty Dog's finest moment'.Kelly of Computer and Video Games found the story memorable, and IGN's Moriarty named it one of the game's standout features. 's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is 'a real sense of time elapsed and journey traveled along every step of the way', and 's Jim Sterling lauded the game's suspenseful moments. Richard Mitchell of found that the narrative improved the character relationships.The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson of wrote that the relationship felt identifiable, naming it 'poignant' and 'well-drawn'.
Eurogamer 's Welsh wrote that the characters were developed with 'real patience and skill', appreciating their emotional value, and Joystiq's Mitchell found the relationship 'genuine' and emotional. PlayStation Official Magazine 's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game, while IGN's Moriarty identified it as a highlight of the game. Kelly of Computer and Video Games named the characters 'richly painted', feeling invested in their stories. Philip Kollar of felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations. The character performances also received praise, with Edge and Eurogamer 's Welsh noting that the script improved as a result.Many reviewers found the game's combat a refreshing difference from other games. Game Informer 's Helgeson appreciated the vulnerability during fights, while Kelly of Computer and Video Games enjoyed the variety in approaching the combat.
IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel 'human'. Joystiq's Mitchell reiterated similar comments, stating that the combat 'piles death upon death on Joel's hands'. Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay. Tom Mc Shea of wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions. Polygon 's Kollar felt that the combat was unfair, especially when fighting the Infected.
Main article:The Last of Us is one of the most awarded games of all time, winning over 240 awards. Prior to its release, it received numerous awards for its previews at. It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V. The game appeared on several year-end lists of the best games of 2013, receiving wins from the, the, Destructoid, the, the, Hardcore Gamer, IGN, IGN Australia, Kotaku, VideoGamer.com.
It was also named the Best PlayStation Game by GameSpot, GameTrailers, Hardcore Gamer, and IGN. Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph, Edge, the, Hardcore Gamer, and the.Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer and the 2013 Spike VGX, while Johnson won awards at the British Academy Video Games Awards, DICE Awards, VGX 2013, and from The Daily Telegraph. The game's story also received awards at the British Academy Video Games Awards, the DICE Awards, the Game Developers Choice Awards, the Golden Joystick Awards, and the, and from GameTrailers, Giant Bomb, Hardcore Gamer, and IGN. The sound design and music received awards at the DICE Awards, the, and from IGN. The game's graphical and artistic design also won awards from Destructoid, the DICE Awards, the Golden Joystick Awards, and IGN.The Last of Us was awarded Outstanding Innovation in Gaming at the DICE Awards, and Best Third Person Shooter from GameTrailers. The game received Best New IP from Hardcore Gamer, Best Newcomer at the Golden Joystick Awards, and Best Debut from Giant Bomb.
It received Best Overall Sound, Best PlayStation 3 Multiplayer, and Best Action-Adventure Game on PlayStation 3, and overall at IGN's Best of 2013 Awards. It also won Best Action-Adventure Game at the British Academy Video Games Awards, and The Escapist, as well as Best Action Game from Hardcore Gamer and Adventure Game of the Year at the DICE Awards. Adaptations A four-issue comic book miniseries, titled, was published by from April to July 2013. Written by Druckmann and illustrated by, the comics serve as a prequel to the game, chronicling the journey of a younger Ellie and Riley. On July 28, 2014, the cast of the game performed a live reading of selected scenes in, with live music by Santaolalla. The performance was hosted and directed by Druckmann, with graphics by Alex Hobbs.On March 6, 2014, Sony announced that will distribute a film adaptation of The Last of Us, written by Druckmann and produced.
By January 2015, Druckmann had written the script's second draft, and performed a with some actors. Very little work occurred following this, as Druckmann stated in April 2016 that the film had entered.
In November 2016, Raimi stated that the film was at a standstill after Sony had a disagreement with Druckmann. Actress expressed enthusiasm in playing Ellie, and was in talks with both Druckmann and Raimi to take the role.
Main article:In February 2014, Druckmann said Naughty Dog were considering a sequel but needed to find a story 'really worth telling, and that's not repeating itself'. In September 2015, Druckmann stated that a small team had begun building prototypes, but shifted development to, released in May 2016.Sony announced at the event on December 3, 2016. The story takes place about five years after the first game; Ellie and Joel return, with players controlling Ellie. Santaolalla will return to compose the music, and Druckmann will return to write the story alongside Halley Gross. Straley will not return as game director. References Notes. ^ was released on different dates, dependent on territory: July 29, 2014 in North America; July 30, 2014 in Europe, Australia and New Zealand; and August 1, 2014 in the United Kingdom and Ireland.
The Last of Us shares its status as fifth-highest rated PlayStation 3 game on Metacritic with (2010), (2011) and (2008). The PlayStation 3 games that are rated higher than The Last of Us on Metacritic are (2008), (2013), (2009) and (2011).
Other games that remained atop the UK charts for six consecutive weeks include (2011) and (2012).Footnotes.